In the wake of a glimpse of world peace courtesy of Pokémon Go, it's undeniable that the creature-catching series is about as popular video games in existence. Pikachu is just as identifiable as Disney's mascot, perhaps even more. The ongoing pandemonium around card prices ensures near-daily Pokémon headlines. It would be hard-pressed to find a pocket monster game that didn't sell at least a couple million copies. Remarkably, unofficial Pokémon games go viral annually.
However despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent titles that didn't get their proper due, or were buried by the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or online offerings, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have blossomed if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with owning a pet. Sure, there are small features like these in recent entries—you can pet, and feed your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a repository to hold monsters from various titles. Critical reception from its launch said Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released long before Stardew Valley kicked off the lasting craze of cozy games. It was prior to the proliferation of idle games, and the Let's Play normalization of watching games you aren't playing. Many never understood that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to running the game continuously. The individual who runs the channel states that, after almost twenty years of playing the game, he still has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an licensed board game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the slow progression for new figures.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I loved and miss this game," one YouTube comment reads, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Absurd Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers go out with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button loved and understood the community love around Magikarp.
This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a particularly complex or profound game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the running when 2026 GOTY season rolls around.
With dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly despite argu